A Path of Enlightenment (World of Darkness) that is based off of the tenants of the Assassin Brotherhood from Assassin's Creed, similar to a modified Path of Blood.
Aura: Resolve
Virtues: Self-Control, Conviction
Tenets
- Do not harm the innocent.
- Hide in plain sight. To draw attention to yourself is to be seen by those who seek to harm you and those you protect.
- Never compromise your allies. Together, we are strong. Divided we fall.
- Seek peace, in all things. Peace with one's self brings peace in one's surroundings and vice-versa.
Path of the Assassin | ||
---|---|---|
Severity | Moral Guideline | Reasoning |
10 | Killing during feeding. | Killing someone and drawing attention to yourself and your nature brings undue attention to you and your allies. |
9 | Betraying an Ally | violation of a tenant of the path |
8 | Drawing undue attention to yourself | See above. |
7 | harming an Innocent | see above. |
6 | Causing someone to suffer during death | killing someone should be quick and painless, it is not something to gain enjoyment from |
5 | Frenzying | If you control yourself, you control your situation |
4 | Not trying to learn everything you can about an enemy and their tactics. | To oppose one's enemies successfully, one must learn all about them. |
3 | Refusing to help an ally in need when asked | nobody should be left alone if help is needed |
2 | Not stepping in to defend an innocent | defending people, protecting freedom, the family buisiness. |