Path of the Assassin

A Path of Enlightenment (World of Darkness) that is based off of the tenants of the Assassin Brotherhood from Assassin's Creed, similar to a modified Path of Blood.





Aura: Resolve
Virtues: Self-Control, Conviction

Tenets
  • Do not harm the innocent.
  • Hide in plain sight. To draw attention to yourself is to be seen by those who seek to harm you and those you protect.
  • Never compromise your allies. Together, we are strong. Divided we fall.
  • Seek peace, in all things. Peace with one's self brings peace in one's surroundings and vice-versa.








Path of the Assassin
Severity Moral Guideline Reasoning
10 Killing during feeding. Killing someone and drawing attention to yourself and your nature brings undue attention to you and your allies.
9 Betraying an Ally violation of a tenant of the path
8 Drawing undue attention to yourself See above.
7 harming an Innocent see above.
6 Causing someone to suffer during death killing someone should be quick and painless, it is not something to gain enjoyment from
5 Frenzying If you control yourself, you control your situation
4 Not trying to learn everything you can about an enemy and their tactics. To oppose one's enemies successfully, one must learn all about them.
3 Refusing to help an ally in need when asked nobody should be left alone if help is needed
2 Not stepping in to defend an innocent defending people, protecting freedom, the family buisiness.
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