Cantrips
Red Spells
- Call Fire: creates a small candle-sides flame
- Cure Minor Wounds
- Dawn: gently wakes someone
- Message: speak privately to someone over a long distance so long as there is line of sight
- Silence Portal
Red Spells
- Endure Elements (1): comfortably protects a target (self or other) from hostile environments between -50F and 140F. This includes equipment
- Flame Arrow (3): You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles. Each piece of ammunition deals fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes.
- Explosive Runes (3): Tracing these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read. You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired.
- Clutch of Orcus (3): Reaching out a hand, you squeeze your foe’s heart from afar, paralyzing your victim. The longer you concentrate, the more likely they are to die. If they do, their smoking heart appears in your hand. You may only affect a single humanoid within 100 feet of yourself.
- Lay of the Land (4): In your mind, a map unfolds of the surrounding area, showing cities, hamlets, and known ruins as if penned in by a cartographer. It gives basic information relevant to major landmarks, such as rivers, lakes, and settlements, and indicates the direction and distance to each from the current location. You have a good understanding of the terrain up to 50 miles from your current location. This does not give information on traps, passwords, or impediments to a journey. This can only be cast upon yourself and only shows you the knowledge in a snapshot at the time of casting. It does not change as you move.
- Cursed Blade (4) Whispering a vehement curse, you draw your finger down the weapon. Now it deals wounds which cannot be healed in any usual fashion. Not until someone casts a remove curse spell upon the creature you injure